table of contents
SDL_GetBasePath(3) | SDL3 FUNCTIONS | SDL_GetBasePath(3) |
NAME¶
SDL_GetBasePath - Get the directory where the application was run from.
HEADER FILE¶
Defined in SDL3/SDL_filesystem.h
SYNOPSIS¶
#include "SDL3/SDL.h"
const char * SDL_GetBasePath(void);
DESCRIPTION¶
SDL caches the result of this call internally, but the first call to this function is not necessarily fast, so plan accordingly. macOS and iOS Specific Functionality : If the application is in a ".app" bundle, this function returns the Resource directory (e.g. MyApp.app/Contents/Resources/). This behaviour can be overridden by adding a property to the Info.plist file. Adding a string key with the name
SDL_FILESYSTEM_BASE_DIR_TYPE
with a supported value will change the behaviour.
Supported values for the
SDL_FILESYSTEM_BASE_DIR_TYPE
property (Given an application in /Applications/SDLApp/MyApp.app):
- resource : bundle resource directory (the default). For example: /Applications/SDLApp/MyApp.app/Contents/Resources - bundle : the Bundle directory. For example: /Applications/SDLApp/MyApp.app/ - parent : the containing directory of the bundle. For example: /Applications/SDLApp/ Nintendo 3DS Specific Functionality : This function returns "romfs" directory of the application as it is uncommon to store resources outside the executable. As such it is not a writable directory.
The returned path is guaranteed to end with a path separator ('\' on Windows, '/' on most other platforms).
RETURN VALUE¶
Returns an absolute path in UTF-8 encoding to the application data directory. NULL will be returned on error or when the platform doesn't implement this functionality, call
SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
•(3), SDL_GetPrefPath(3)
SDL 3.1.6 | Simple Directmedia Layer |