table of contents
SDL_PenButtonEvent(3type) | SDL3 DATATYPES | SDL_PenButtonEvent(3type) |
NAME¶
SDL_PenButtonEvent - Pressure-sensitive pen button event structure (event.pbutton.*)
HEADER FILE¶
Defined in SDL3/SDL_events.h
SYNOPSIS¶
#include "SDL3/SDL.h"
typedef struct SDL_PenButtonEvent { SDL_EventType type; /**< ::SDL_EVENT_PEN_BUTTON_DOWN or ::SDL_EVENT_PEN_BUTTON_UP */ Uint32 reserved; Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ SDL_WindowID windowID; /**< The window with pen focus, if any */ SDL_PenID which; /**< The pen instance id */ Uint8 button; /**< The pen button index (1 represents the pen tip for compatibility with mouse events) */ Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ Uint16 pen_state; /**< Pen button masks (where SDL_BUTTON(1) is the first button, SDL_BUTTON(2) is the second button etc.), ::SDL_PEN_DOWN_MASK is set if the pen is touching the surface, and ::SDL_PEN_ERASER_MASK is set if the pen is (used as) an eraser. */ float x; /**< X coordinate, relative to window */ float y; /**< Y coordinate, relative to window */ float axes[SDL_PEN_NUM_AXES]; /**< Pen axes such as pressure and tilt (ordered as per ::SDL_PenAxis) */ } SDL_PenButtonEvent;
AVAILABILITY¶
This struct is available since SDL 3.0.0.
SDL 3.1.2 | Simple Directmedia Layer |