table of contents
SDL_KeyboardEvent(3type) | SDL3 DATATYPES | SDL_KeyboardEvent(3type) |
NAME¶
SDL_KeyboardEvent - Keyboard button event structure (event.key.*)
HEADER FILE¶
Defined in SDL3/SDL_events.h
SYNOPSIS¶
#include "SDL3/SDL.h"
typedef struct SDL_KeyboardEvent { SDL_EventType type; /**< ::SDL_EVENT_KEY_DOWN or ::SDL_EVENT_KEY_UP */ Uint32 reserved; Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ SDL_WindowID windowID; /**< The window with keyboard focus, if any */ SDL_KeyboardID which; /**< The keyboard instance id, or 0 if unknown or virtual */ Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ Uint8 repeat; /**< Non-zero if this is a key repeat */ Uint8 padding2; Uint8 padding3; SDL_Keysym keysym; /**< The key that was pressed or released */ } SDL_KeyboardEvent;
AVAILABILITY¶
This struct is available since SDL 3.0.0.
SDL 3.1.2 | Simple Directmedia Layer |