table of contents
SDL_GamepadDeviceEvent(3type) | SDL3 DATATYPES | SDL_GamepadDeviceEvent(3type) |
NAME¶
SDL_GamepadDeviceEvent - Gamepad device event structure (event.gdevice.*)
HEADER FILE¶
Defined in SDL3/SDL_events.h
SYNOPSIS¶
#include "SDL3/SDL.h"
typedef struct SDL_GamepadDeviceEvent { SDL_EventType type; /**< ::SDL_EVENT_GAMEPAD_ADDED, ::SDL_EVENT_GAMEPAD_REMOVED, or ::SDL_EVENT_GAMEPAD_REMAPPED, ::SDL_EVENT_GAMEPAD_UPDATE_COMPLETE or ::SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED */ Uint32 reserved; Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ SDL_JoystickID which; /**< The joystick instance id */ } SDL_GamepadDeviceEvent;
AVAILABILITY¶
This struct is available since SDL 3.0.0.
SDL 3.1.2 | Simple Directmedia Layer |