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SDL_GamepadDeviceEvent(3type) SDL3 DATATYPES SDL_GamepadDeviceEvent(3type)

NAME

SDL_GamepadDeviceEvent - Gamepad device event structure (event.gdevice.*)

HEADER FILE

Defined in SDL3/SDL_events.h

SYNOPSIS

#include "SDL3/SDL.h"
typedef struct SDL_GamepadDeviceEvent
{
    SDL_EventType type; /**< ::SDL_EVENT_GAMEPAD_ADDED, ::SDL_EVENT_GAMEPAD_REMOVED, or ::SDL_EVENT_GAMEPAD_REMAPPED, ::SDL_EVENT_GAMEPAD_UPDATE_COMPLETE or ::SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED */
    Uint32 reserved;
    Uint64 timestamp;   /**< In nanoseconds, populated using SDL_GetTicksNS() */
    SDL_JoystickID which;       /**< The joystick instance id */
} SDL_GamepadDeviceEvent;

AVAILABILITY

This struct is available since SDL 3.0.0.

SDL 3.1.2 Simple Directmedia Layer