table of contents
SDL_GamepadButtonEvent(3type) | SDL3 DATATYPES | SDL_GamepadButtonEvent(3type) |
NAME¶
SDL_GamepadButtonEvent - Gamepad button event structure (event.gbutton.*)
HEADER FILE¶
Defined in SDL3/SDL_events.h
SYNOPSIS¶
#include "SDL3/SDL.h"
typedef struct SDL_GamepadButtonEvent { SDL_EventType type; /**< ::SDL_EVENT_GAMEPAD_BUTTON_DOWN or ::SDL_EVENT_GAMEPAD_BUTTON_UP */ Uint32 reserved; Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ SDL_JoystickID which; /**< The joystick instance id */ Uint8 button; /**< The gamepad button (SDL_GamepadButton) */ Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ Uint8 padding1; Uint8 padding2; } SDL_GamepadButtonEvent;
AVAILABILITY¶
This struct is available since SDL 3.0.0.
SDL 3.1.2 | Simple Directmedia Layer |