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SDL_GLattr(3type) SDL3 DATATYPES SDL_GLattr(3type)

NAME

SDL_GLattr - An enumeration of OpenGL configuration attributes.

HEADER FILE

Defined in SDL3/SDL_video.h

SYNOPSIS

#include "SDL3/SDL.h"
typedef enum SDL_GLattr
{
    SDL_GL_RED_SIZE,
    SDL_GL_GREEN_SIZE,
    SDL_GL_BLUE_SIZE,
    SDL_GL_ALPHA_SIZE,
    SDL_GL_BUFFER_SIZE,
    SDL_GL_DOUBLEBUFFER,
    SDL_GL_DEPTH_SIZE,
    SDL_GL_STENCIL_SIZE,
    SDL_GL_ACCUM_RED_SIZE,
    SDL_GL_ACCUM_GREEN_SIZE,
    SDL_GL_ACCUM_BLUE_SIZE,
    SDL_GL_ACCUM_ALPHA_SIZE,
    SDL_GL_STEREO,
    SDL_GL_MULTISAMPLEBUFFERS,
    SDL_GL_MULTISAMPLESAMPLES,
    SDL_GL_ACCELERATED_VISUAL,
    SDL_GL_RETAINED_BACKING,
    SDL_GL_CONTEXT_MAJOR_VERSION,
    SDL_GL_CONTEXT_MINOR_VERSION,
    SDL_GL_CONTEXT_FLAGS,
    SDL_GL_CONTEXT_PROFILE_MASK,
    SDL_GL_SHARE_WITH_CURRENT_CONTEXT,
    SDL_GL_FRAMEBUFFER_SRGB_CAPABLE,
    SDL_GL_CONTEXT_RELEASE_BEHAVIOR,
    SDL_GL_CONTEXT_RESET_NOTIFICATION,
    SDL_GL_CONTEXT_NO_ERROR,
    SDL_GL_FLOATBUFFERS,
    SDL_GL_EGL_PLATFORM
} SDL_GLattr;

DESCRIPTION

While you can set most OpenGL attributes normally, the attributes listed above must be known before SDL creates the window that will be used with the OpenGL context. These attributes are set and read with

SDL_GL_SetAttribute () and

SDL_GL_GetAttribute ().

In some cases, these attributes are minimum requests; the GL does not promise to give you exactly what you asked for. It's possible to ask for a 16-bit depth buffer and get a 24-bit one instead, for example, or to ask for no stencil buffer and still have one available. Context creation should fail if the GL can't provide your requested attributes at a minimum, but you should check to see exactly what you got.

AVAILABILITY

This enum is available since SDL 3.0.0.

SDL 3.1.2 Simple Directmedia Layer