table of contents
SDL_BlendMode(3type) | SDL3 DATATYPES | SDL_BlendMode(3type) |
NAME¶
SDL_BlendMode - An enumeration of blend modes used in drawing operations.
HEADER FILE¶
Defined in SDL3/SDL_blendmode.h
SYNOPSIS¶
#include "SDL3/SDL.h"
typedef enum SDL_BlendMode { SDL_BLENDMODE_NONE = 0x00000000, /**< no blending dstRGBA = srcRGBA */ SDL_BLENDMODE_BLEND = 0x00000001, /**< alpha blending dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA)) dstA = srcA + (dstA * (1-srcA)) */ SDL_BLENDMODE_ADD = 0x00000002, /**< additive blending dstRGB = (srcRGB * srcA) + dstRGB dstA = dstA */ SDL_BLENDMODE_MOD = 0x00000004, /**< color modulate dstRGB = srcRGB * dstRGB dstA = dstA */ SDL_BLENDMODE_MUL = 0x00000008, /**< color multiply dstRGB = (srcRGB * dstRGB) + (dstRGB * (1-srcA)) dstA = dstA */ SDL_BLENDMODE_INVALID = 0x7FFFFFFF /* Additional custom blend modes can be returned by SDL_ComposeCustomBlendMode() */ } SDL_BlendMode;
DESCRIPTION¶
Note that additional values may be obtained from
SDL_ComposeCustomBlendMode .
AVAILABILITY¶
This enum is available since SDL 3.0.0.
SEE ALSO¶
SDL 3.1.2 | Simple Directmedia Layer |